The Effects of Gamification for the Enhancement of Mathematical Problem-Solving Skills at Primary Level
Abstract
The purpose of the study was to investigates that how gamification techniques effects the, mathematical problem solving at primary level. The major objectives of the study were use gamification technique to foster problem solving skills and to determine whether gamification can improve primary school pupils' ability to solve mathematical problems. Mathematics hold significant position in the curriculum. In school mathematics is taught mostly through traditional method which is the reason primary school students make it difficult. Students who study mathematics get knowledge and cognitive abilities that are valuable in today's world. The majority of our students were poor in mathematics at primary level because they found mathematics boring. This study is intended to evidence how gamification effect on enhancing mathematical problem-solving skills at primary level. It also investigates whether teaching mathematics through integrating game effect student learning in positive way or not. To use game in study it enhances self-confidence of students. For testing the hypothesis that the mathematical proficiency of pupils in the control and experimental groups is the same from private school. The population include 80 students, from school were selected as sample for the experiment. Different gamification technique was used in this study for teaching experimental group and other group was taught through traditional method. Pre-test Post-test control group research design was used in this study. By comparing the results of Pre-test Post-test scores, it has been found that student have achieved more scores in Post-test since it was administered after teaching by using gamification technique. Results showed that gamification technique largely effect students mathematical problem-solving skills at primary level. This technique can be applied to improve the performance of student at primary level. Therefore, the study recommends that teacher should teach mathematics by using games to students at primary level which encourage the student for better understanding of mathematical concepts.
Key words: Mathematical problem-solving skills, Gamification, Performance
Copyright Notice Submission of an article implies that the work described has not been published previously (except in the form of an abstract or as part of a published lecture or academic thesis), that it is not under consideration for publication elsewhere, that its publication is approved by all authors and tacitly or explicitly by the responsible authorities where the work was carried out, and that, if accepted, will not be published elsewhere in the same form, in English or in any other language, without the written consent of the Publisher. The Editors reserve the right to edit or otherwise alter all contributions, but authors will receive proofs for approval before publication. Copyrights for articles published in IJSSA journal are retained by the authors, with first publication rights granted to the journal. The journal/publisher is not responsible for subsequent uses of the work. It is the author’s responsibility to bring an infringement action if so desired by the author.
