From Engagement to Excellence: The Impact of Game-Based Learning on Motivation and Academic Achievement in Higher Education Institutions

  • Jahanzaib Bakhtiar
  • Dr Muhammad Salim Javed

Abstract

When COVID-19 cropped up, the world went upside down and everything went digital; or rather, all things associated with or capable of it have heavily stuck to and acclimated to technology. In this study, students in the experimental group were taught GBL strategies to increase motivation, participation, and academic achievement. Whilst being the most advanced social generation we have yet to produce, it became clear that as forward-thinking as the students grew up with technology they are no more willing, interested, or excited to learn the material available via universities and higher education establishments. What exactly was this new educational breakthrough called, and how has the idea allowed a revolutionary new concept to break into the focus of students: within the points showcased in the form of a video game to keep their interest/concentration around the subject that is being taught? The study was cross-sectional, whether descriptive or causal, as the time frame to collect the data was pre-defined. There are 400 students in the sample. The model is developed through a non-probability sampling technique, Descriptive analysis, and frequency distribution through histograms and pie charts are utilized to prove the hypothesis. Regression, Reliability, Correlation, and T-test are some of the statistics methods we have used. Data will be analyzed using SPSS software and self-constructed questionnaires can be used once tested their validity and reliability by the research and software that can be used for the analysis of any research which is SPSS. The students from four significant cities in Pakistan need to fill out the university questionnaire namely from Karachi, Lahore, Islamabad, and Hyderabad. Altogether, we addressed the question of whether our motivation for learning and encouragement of other activities at school is different with GBL, some of this innovative context.

Published
2024-06-23